Tips & Tricks

Getting Started (10 Steps for Newbies)

  1. Go to your Storage and move what's in there into your house. Leave it there.
  2. Login as much as you can in the first few days and pet your pet. Do that until it says your pet is very comfortable - should be after ~24 hours.
  3. Collect your Daily Food and Daily Resources, and the 10m allowance when they arrive. Search the Debris, and sell the item you find back to the game. You don't need that yet.
  4. Feed your pet ONLY when it says it is very hungry with the stuff you find in the food box, or with what it will bring home from gathering or hunting. If you are running out of food, change your Allowance Preferences to Three 12-hour Food Boxes or check the Market Square for the cheapest filling food. Save the rest.
  5. Do NOT overfeed your pet. Feed it one item at a time until it says it is full.
  6. Your pet will start gathering or hunting and bring home items. Sell these back to the game unless they are cheap food items which you can feed your pet.
  7. Save up money until you have 100m, then purchase your License to Commerce immediately.
  8. When you have the License buy 1-2 cheap pillows or plushies and a figurine or a Chinese Lantern and keep those in your house.
  9. Check your pet logs and see what your pet is usually doing (if it is hunting, defeating or gathering). Purchase an affordable tool or weapon that your pet can use and equip it.
  10. Enjoy!

Allowance Preference

You can change your Allowance Preference in the Bank. If you don't need the 12-hour Food Boxes (they can not be sold back to the game), change your allowance to Two Debris. If you search the Debris you will always find resources which you can sell back to the game for about 20 moneys (Click here for today's average Debris value).

Raising your First Pets

There are basically two different pet types in the game. Gatherers, Hunters and Adventurers go out in the wild and bring home food and items. Crafters, Smiths, Inventors and Constructors need materials to create new items or extend your house. And all those pets need food. Pets from the first group (Gatherers, Hunters and Adventurers) can support themselves, they usually bring home more food than they need and they also bring crafting materials and resources.

Pets from the second group need to be supported with food and materials. If you raise all your first pets as Crafters or Inventors you will have to buy all their food and materials, and you won't be able to afford that.

Safety, Love and Esteem

>If your pets are low on Safety, you need to give them more items that make them feel safe. Get some pillows or plushies and keep them in the house. Before you can raise Love and Esteem, your pets should feel very comfortable, or in other words: if your pets are not feeling safe, you can do whatever you want, they won't get better in Love and Esteem.

A good way to raise Love is to feed them homemade Taffy. Do not buy it from the market, make it yourself by preparing Sugar and any type of Berries. Generally, any food that you prepared yourself will give your pets some extra love.

For raising Esteem you can feed them food (any type of candy is fine) that has been made by other residents. Get these items from the Flea Market, buying food from the Market Square will not help with Esteem problems. The easiest way to keep their Esteem stats high is keeping enough items in the house which will give hourly esteem. Good, cheap items that don't take up much space are Figurines; think 2-3 Figurines for each pet.

Generally, you can raise all three stats by using an item for the half-hourly actions instead of just petting them. Good and cheap ones are Snappy Bricks and the Windup Woof.

Equipment

Equipment is very powerful, choosing the right equipment for your pets will have a great effect on their success in battles and projects. Here are some good equippable items for the various pet types:

Gathering: Baby Pets: Binoculars, Spyglass | Advanced: Complete Map, IR Goggles, Wintergreen Cloak
Mining: Baby Pets: Common Shovel | Advanced: Metal Detector, Prospector's Shovel
Hunting: Baby Pets: Hunter's Bow, Raccoon Hat | Advanced: Scythe, The Salamander's Cape
Adventuring: Baby Pets: Bokken, Light Saber | Advanced: Unreasonably Large Sword, Vorpal Saber
Constructing: Baby Pets: Hammer, Nail Gun | Advanced: Hephaestus' Hammer
Crafting: Baby Pets: Sculpting Knife, Spinning Wheel | Advanced: Eye-Con 5000, Sewing Machine
Inventing: Baby Pets: Basic Toolset, Soldering Iron | Advanced: Bone Staff, Graphing Calculator, Pyrestone Earrings
Smithing: Baby Pets: Hammer, Handsaw | Advanced: Hephaestus' Hammer, The Ogre's Belt

Item Values

A common mistake for new players (and oldbies) is to take the Sellback Value as the value of the item. For most items in the game the Sellback Value has absolutely nothing to do with what an item is worth!

The Sellback Value for all non-material and non-food items is determined by what has been used to make them. It will always be exactly 60% of their components values, because you can recycle those items to recover 60% of the materials. So if Iron has a Sellback Value of 85 moneys then all the items that use exactly one Iron (Bear Trap, Chain, Dull Edge, Elusive Shield of the Raging Werebear, Kunai, Regret, Scissors, Sharp Edge, Shuriken, Unholy Vorpal Sword of Southern Icereach) will have a Sellback Value of 51 moneys (60%). But some of these items are rare and in demand, others are very common and nobody wants them.

Also, the 85 moneys for Iron are calculated by the game to be roughly half of what Iron has been sold for in the Market Square in the past 24 hours. That means Iron is not "worth 85 moneys" but rather twice of that. As the value calculation in the game is flawed you shouldn't go with 170 moneys, but as a rule of thumb: at least 50% over Sellback Value can safely be achieved and you won't have overpriced your stuff if you offer it for this amount.

Food

Pets are perfectly capable of eating on their own, but they will pick a random food item when they are very hungry or starving. When they are eating they will not do another hourly action, and some food items (like Mint Leaves) do not even support them for a full hour.

If you are away for a while, make sure there are enough Large Meals in your house for your pets to survive. Calculate with two large meals per pet and day. Do not leave Snacks and Small Meals in the house, your pet can starve to death if it happens to pick several tiny meals in a row. Handfeed the snacks or sell them back to the game.

If you are running out of Large Meals, try the Pawn Shop. It usually has many good deals where you can trade small plant or food items for such with a much larger food value. Check out this page for today's cheapest filling food and possible pawn shop deals.

Duct Tape

Don't forget about Duct Tape. If the Smithery asks crazy amounts of money for their services, use Duct Tape to repair your worn equipment. Duct Tape is cheap and easy to obtain, you will end up paying much less for fixing expensive equipment. Also, with Duct Tape you can repair all items, including Flamethrowers and others that can not be repaired in the Smithery.

Getting a New Pet

If the Pet Shelter is empty (it usually is!), then you need a Scroll of Monster Summoning to summon a new pet. Those scrolls are usually hard to find and overpriced in the Market Square. You could get them from opening Small Locked Chests, but the Skeleton Keys you need for that are also very expensive. The cheapest way to get a Scroll of Monster Summoning is from The Alchemist's, where you can exchange five Hammocks. And the best way to get Hammocks is from the Pawn Shop, use the PsyWorld utilities to find possible Pawn Shop deals.

Greenhouse

The Greenhouse is the must-have House Add-on. You can plant many food and most plant-type items and harvest up to ten new ones within a few days. If you plant expensive items as Logs or Aging Roots, you can make 1000+ moneys every week by selling your harvest. Reiterated: you must have the Greenhouse.

Lost and Found

If you have a house with many rooms and you can't remember where you put a certain item, use the search on your Fireplace Mantle to locate it.

Dropping Love

As there are no items that you can buy in quantities to give Love to your pets, they might drop to "--" or into the red very easily. You can avoid that by logging in several times a day, by petting your pets and handfeeding them. If you do not have the time or energy to do so, and you don't feel like making them Taffy or Wine all the time there is only one thing you can do:

Pets give Love to each other, but only if you have developed their personality stats. Many of the Level-up Questions do not seem to support a certain pet activity (crafting, defeating) -- and they don't -- so most people are avoiding these. But those are determining how your pets will interact with each other. If you level them up towards being friendly or agreeable, they will give more love to each other every hour. You can use some Lesser Divination Scrolls to get an idea about your pets' hidden stats.